See Magic

The psionicist can use this power to perceive wizardly magic, including magical items, effects, and potential. Any enchanted items, scrolls, spellbook, or potions glow faintly in the psionicist’s vision. He can see continuing spell effects such as a fire trap, wall of stone, or even a character under the influence of a charm person spell. See magic does not give the user the ability to determine what kind of magic is being used; all he would know is that the item or person radiates magical energy.

If the psionicist passes his power check with a roll of 10 or better, he also can see the spell potential of a magic-using character. A high-level wizard who has used up all of his spells would not have much potential, but one who had not expended any memorized spells would glow very brightly. This ability cannot detect priestly magic of any kind.

Type
Devotion
Field
Clairsentient
MAC
9
PSP (Initial)
6
PSP (Ongoing)
2
Range
20 ft.​
Area of Effect
Personal
Prerequisites
Power Score
The character discerns the type of enchantment on an item or area. For example, he can tell that a fire trap is a trap of some kind. ​
Critical (20)
The psionicist mistakenly believes a random item is highly magical. ​

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