Sense Shifting

Sense shifting allows the wizard to affect all spells of levels 1 through 3 that he casts within the duration of the spell. For each spell, he can modify one of three sensory features pertaining to the spell: color, sound, or patterned visual appearance of the spell effect. The changes produced by this spell do not affect the functions of the affected spell nor any saving throws that apply against their effects. Sense shifting might be used to produce green Fireballs, Magic Missiles that streak through the air with a scream, colored Continual Light globes, customized designs for a Hypnotic Pattern, or a Spectral Hand that makes scrabbling sounds as it attempts to grasp a target.

Sense shifting cannot create any form of invisibility. It cannot completely silence a spell effect (thus, a fireball's blast might be muted, but not wholly eliminated).

Type of Magic
Mage
Spell Level
2nd
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component is a twist of multi-colored ribbon with a small silver bell fastened to its end.

Duration
3 turns ​
Casting Time
2
Area of Effect
The caster ​
Saving Throw
None

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