Skeleton High Priest
Skeleta.l High Priest: AC -2; MY 12; HD 7+7; hp 44i THACO 10; #AT 1; Dmg IdS + 2d6 (black metal rod + chill SA chill radius (1 d4 points, 10' radius), spells; SD spells, immune to dumll, sleep, lIold, and frar spells, immune to cold, electricity, nonmagical weapons, and acid, edged weapons inflict only haU damage, saving throws as 16th-level priest with WISdom 18; SW may be Twned as spectre, holy water inflicts 2d4 points of damage per vial; S2 M (5' ML fearless (20 Int high (13 AL NE; XP 6,000. Spells: cause fear, commmld, curse. darkm'SS (x2), freezillg /wilds (cold-based version of buntillS hallds wizard spell COt/ljtHlal jfllrklless (xl), hold persot/ (x2)_
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Special Disadvantages
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