Skeleton High Priest

Skeleta.l High Priest: AC -2; MY 12; HD 7+7; hp 44i THACO 10; #AT 1; Dmg IdS + 2d6 (black metal rod + chill SA chill radius (1 d4 points, 10' radius), spells; SD spells, immune to dumll, sleep, lIold, and frar spells, immune to cold, electricity, nonmagical weapons, and acid, edged weapons inflict only haU damage, saving throws as 16th-level priest with WISdom 18; SW may be Twned as spectre, holy water inflicts 2d4 points of damage per vial; S2 M (5' ML fearless (20 Int high (13 AL NE; XP 6,000. Spells: cause fear, commmld, curse. darkm'SS (x2), freezillg /wilds (cold-based version of buntillS hallds wizard spell COt/ljtHlal jfllrklless (xl), hold persot/ (x2)_  
Special Advantages
SPECIALADV
 
Special Disadvantages
SPECIALDISADV
Also Known As
AKA
 
Government Type
GOVTYPE
 
Known Strongholds
KNOWNSTRONGHOLDS
 
Known Clans
KNOWNCLANS
 
Homeland
HOMELAND
 
Known Alliances
KNOWNALLIANCES
 
Trade Expertise
TRADEXPERTISE
 
Ability Score Adjustments
ABILITYSCOREADJ
 
Languages Spoken
LANGSPOKEN
 
Racial Enmities
RACIALENM
 
Life Expectancy
LIFEEXPEXT

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