Skeleton Priest
Priest-Skeletons (6): AC -2; MY 12; HD 7+7; hp SO, 44, 40,39,31,26; TI-lACO 14; #AT I; Dmg IdS + 2d6 (black metal rod + chill SA chill radius (Id.:l points, 10' radius SD immune to charm, slrql, IIOId, and fear spells, immune to cold, electridty, nonmagical weapons, and acid, bl unt weapons inflict only half damage, saving throws as 12th-level priests with Wisdom IS; SW may be Turned as spectres, holy water inflicts 2d4 points of damage per vial; S2 M (5' ML fearless (20 Int high (13 AL NE; XP 4,000 each.
Special Advantages
SPECIALADV
Special Disadvantages
SPECIALDISADV
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