Sleight of Hand
A rogue with the sleight of hand proficiency is highly trained in the art of legerdemain. She can, with a flick of her wrists, cause coins and other small objects to vanish up her sleeve, and she can perform many other hand-is-quicker-than-the-eye tricks. This manifests itself as a + 30% bonus to the thief’s Pick Pockets chances, rolled whenever this skill is used (this roll for the purposes of performing sleight of hand only, not picking pockets). Characters without thief abilities who take this proficiency gain a sleight of hand skill (similar to thief skills) at a base chance of success of 40% (modified as for a thief for Dexterity, Armor List, and race). Easy tricks may be granted a bonus of up to + 50%.
Class Grouping
Rogue
Slot Cost
1
Attribute
Dexterity
Modifier
-2
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