Still Waves

This spell immobilizes normal wave motion in a 20-foot by 20-foot area. It stills the waters, permitting drowning sailors, lost cargo, or other items to be fished out of heavy seas. When cast during a heavy chop, the ocean within the area of effect becomes as still as pond water; if seas are heavier than this (as during a violent storm), the wave action is reduced to a heavy chop. If the sea is agitated by an elemental or hostile magic, still waves fails unless the spellcaster makes a saving throw vs. spell. If the seas are already affected by still waves, a hostile spellcaster or elemental must make a successful saving throw vs. spell to disrupt the magically calmed waves.
Type of Magic
Priest
Spell Level
4th
School
Invocation/Evocation
Sphere
Elemental Water
Reversible?
No
Range
60 ft.
Components
Verbal, Somatic
Duration
1 turn + 3 rds./level
Casting Time
7
Area of Effect
20 ft. x 20 ft. area
Saving Throw
Special

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