Sunscorch

This spell creates a brilliant ray of scorching heat that slants down from the sky to strike one target of the caster’s choice.

The victim is entitled to a saving throw vs. spell to avoid the ray - a successful save indicates that it missed altogether. Any creature struck by the ray sustains d6 points of damage, plus 1 point per caster level. Undead creatures and monsters vulnerable to bright light sustain d6 points of damage, plus 2 points per caster level. In addition to sustaining damage, living victims are also blinded for d4 rounds by the spell.

This spell will also knockdown its victim on a successful knockdown roll (d6).

The sun must be in the sky when sunscorch is cast, or the spell fails entirely. It cannot be cast underground, indoors, or in hours of darkness, although routine overcasts do not hinder the sunscorch.

Type of Magic
Priest
Spell Level
1st
School
Invocation and Evocation (House Appius)
Sphere
Sun
Reversible?
No
Range
​120 ft.​
Components

Somatic, Verbal

Duration
​Instantaneous
Casting Time
​4​
Area of Effect
1 creature ​
Saving Throw
Negates

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