Swashbuckler

​The Swashbuckler is the sophisticated, witty, lightly armed and armored hero usually found in an urban environment. He's fully capable of putting on heavy armor, picking up a bastard sword, and soldiering alongside other warriors - but he shines in comparison when the heroes are adventuring in the city, in light armor and with light weapons. ​  
Role
​The Swashbuckler is the happy-go-lucky hero with the ready wit and the flashing rapier. He's happiest when he's in the big city, but can be an imposing warrior anywhere - enemies often underestimate him because of his charming manners and don't realize that he can plate on armor and wield heavy weapons as well as anyone else. The Swashbuckler, because he's bright and well-spoken, often becomes a leader... or at least the leader's spokesman. ​
 
Distinctive Appearance
None
 
Special Benefits
When using up his Non-weapon Proficiency slots, he doesn't have to devote double the normal number of slots when choosing Rogue proficiencies.​
When he's wearing light or no armor (i.e., no armor, leather armor, or padded armor), he receives a -2 bonus to his AC (that is, an AC of 7 would become a 5 he's so nimble that he's very hard to hit.​

The Swashbuckler is such a romantic figure that he always receives a +2 adjustment on his reaction roll from NPC members of the opposite sex. ​

 
Special Hindrances
​Trouble seeks out the Swashbuckler. This is something that the DM will have to play very carefully if the Swashbuckler is to be as hindered as all the other Warrior Kits. When there's another Swashbuckler around, intent on proving that he's the best swordsman in the world, it's the PC Swashbuckler he settles upon and challenges. When a certain young lady is being pursued by the king's guards, who are intent on stopping her from revealing secrets in her possession, it is the Swashbuckler she stumbles across when fleeing. When a prince is too drunk to attend his own coronation, miraculously he looks just like the Swashbuckler. Life conspires to make things difficult for the Swashbuckler, and the DM should always throw just a little more good-natured bad luck at that Warrior Kit than at any other. ​
Class
Fighter
 
Attribute Requirements
​Intelligence and Dexterity of 13 ​
 
Barred Beliefs
None
 
Race Requirement
​Any
 
Bonus Weapon Proficiencies
​The Swashbuckler receives two extra weapon proficiency slots which must be devoted to weapon proficiency with one of the following weapons: stiletto, main-gauche, rapier, and sabre. Throughout his career, he must devote half of his weapon proficiency slots to those four weapons. Once he has achieved proficiency in all four of those weapons, he may freely choose where the rest of his weapon proficiency slots go. ​​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Etiquette, Tumbling
   
Equipment
​The Swashbuckler must buy the weapon in which he has specialized, but except for that limitation may spend his gold precisely as he pleases. ​
 
Wealth Options
​The Swashbuckler receives the standard 5d4 x 10 gp starting money allotment. ​
 
Homeland Terrain
None
 
Economic System
​None​

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