Tien Hsueh Amnesia

Practice of Tien Hsueh allows the martial artist to understand, naturally, the neural pathways that control memory. By applying specific pressure to sensitive areas of the head, the marital artist may cause a number of amnesia-based effects.

This ability will not work in combat situations. Victims must either be willing and passive participants, or must be rendered unconscious before the Tien Hsueh Amnesia can begin. The martial artists must spend three rounds of total focus on implementing the power. At the end of three rounds, the martial artist must make a successful Wisdom check to cause one of the following effects:

Short-Term Amnesia. If successful, the victim will forget all the events of the preceding d6+5 minutes. Note: The memories of the "lost" time will NEVER be recovered. It will be as if the character never experienced the events of that time period. This is the only Tien Hsueh Amnesia that is permanent. Traditionally, short-term Amnesia is done on those who have witnessed either the forbidden or the horrific, and when the victim volunteers to have his memory "erased" forever.

Alignment Amnesia. The victim remembers everything, including his or her name and previous life, but somehow "forgets" his/her alignment/moral view of life. To those who can detect alignment, the character will seem uncommitted and unformed, as if he had never figured out what alignment to become. Usually this is used as a means of infiltrating an enemy group (i.e.: it allows "good" alignments to sneak into evil groups, or "evil" alignments to pass undetected among good groups). Lasts d6 days.

Full Amnesia. The victim remembers absolutely nothing from his or her life previous to the Tien Hsueh, nor any shred of identity. Although the character still has all his/her usual skills, abilities, and bonuses, he/she won't remember what they are (they just occur when needed). Because of the total loss of memory, the victim is easy prey for anyone who wants to "fill in" their memory. The amnesia lasts three hours per experience level of the character who caused the amnesia in the first place.


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