Time Duplicate
This power allows the psionicist to travel forward in time to borrow a future self, bringing it back to aid him in the present and creating an identical duplicate of himself. The psionicist only travels a round or two into the future, and creates a strange hiccup in his own existence. The net effect looks something like this:
- First Round: The psionicist initiates the power. To observers, it looks as if nothing has happened.
- Second Round: The psionicist’s self from round three arrives, so there are now two psionicists. Both can act normally during this round, but the future self gains some advantages since he’s already lived through this round once and knows what to expect.
- Third Round: The psionicist journeys back to round two to help himself, so there are no psionicists here. He has no existence at all during this round.
- Fourth Round: The future psionicist who was borrowed from round three returns at the same spot and in the some condition he was in when round two ended. The time duplicate has ended.
In the second round, the future self has the option of automatically winning the initiative (since he knows what’s going to happen) or holding his attacks until the end of the round. In any event, the future self gains a –4 bonus to Armor Class, +4 bonus to saving throws, and a +2 bonus to any attack rolls he makes.
If the future self is injured or killed, there is no effect on the present psionicist, other than the fact that he can cringe in anticipation of the wounds he’s going to get and possibly die from. However, any injuries to the present self are immediately duplicated on the person of the future psionicist.
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