Weaponsmithing Crude
This proficiency allows the making simple weapons out of natural materials. This skill is most often found in those from a primitive, tribal, or savage background. The crude weapons are limited to natural materials: stone, wood, bone, sinew, reed, and the like. Crude weapons take a certain amount of time to make. The DM may add additional primitive weapons to the basic list.
The chance for success is based on the character's Wisdom, with a -3 penalty. Any warrior or a character with the Hunting proficiency has a +3 bonus. The fashioner must be proficient in the use of the weapon. If successful, the weapon can be used normally. If failed, the weapon is so badly flawed as to be useless. On a roll of 20, the weapon seems sound, but will break upon first use. On a roll of 1, the weapon has no chance of breaking except against a harder material.
Crude weapons check for breaking upon inflicting damage; roll 1d6. Bone weapons break on a roll of 1 or 2, stone weapons break on a roll of 1.
Class Grouping
Warrior
Slot Cost
1
Attribute
Wisdom
Modifier
-1
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