Wrench
This power affects only creatures which exist simultaneously on the Prime Material and another plane of existence. This includes most undead, and others as noted in the Monstrous Compendium. It specifically excludes demigods, and avatars. When such a creature is wrenched, it is forced entirely into one plane or the other, at the psionicist's option.
If the creature is forced out of the Prime Material plane, it is trapped in the other plan 2d6 turns. It can return to the Prime Material when that time has elapsed. If the creature is wrenched entirely into the Prime Material plane, it is trapped only long as the psionicist continues paying the maintenance cost. As soon as he stops, the creature's dual existence is immediately re-established. Except where contradicted by the Monstrous Compendium, a creature wrenched onto the Prime Material plane suffers any or all of the following effects, at the DMs option;
- Its armor class is penalized d6 points.
- Undead lose the ability to drain life energy.
- Magical plus required to hit the creature are reduced by 1.
- The creature is killed permanently if it loses all of its hit points.
The DM should impose any other penalties which seem appropriate, considering the creature and the other plane involved.
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