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Custom Feats, Spells, Items, & More

Spells

 

1st Level:

Ringing Grasp - Touch delivers 1d6/level sonic damage (max 5d6).
Slumber - One creature is put into a magical slumber.
 

2nd Level:

Reverse Energy Alignment - Reverse how a creature reacts to positive and negative energy.
Healing Feedback - Heal a creature to harm them further.
 

3rd Level

Cold Feet - Place a frozen curse upon a creature that forces them to move.
Deadlight - Create a light that exhausts your enemies.
Animate Rope, Greater - Animate a powerful rope to do your bidding.
Missile Storm - 1d4+1 damage; +1 missile per caster levels above 1st (max 12).
 

4th Level

Cold Embrace - Encase an ally within a healing block of ice.
Death Twist - Curse yourself to gain power from negative levels for a time.
Life Ward - Grants bonuses against healing spells and positive energy.
 

Feats

Blood Bite - Additional bites increase bleed damage die by 1 step.
Heritage of the Arcane - Spells cast within or are directed within the aura gain the effects of a selected metamagic.
Heritage of the Death Commander - Gain an additional aura that emboldens undead.
Heritage of the Lucky Cat - Replace Aura of Ill Fortune to one that provides luck instead.
Heritage of the Negative - Channel waves of negative energy that heal and harm.
Heritage of the Shadow Cat - Gain See in Darkness, and gain an aura of deep darkness.
Heritage of the Star-Crossed - Aura of Ill Fortune is amplified, growing slightly larger in radius and affecting everything.
Scribe Scrolls - You can create magic scrolls.
Shocking Waves - Through your music and connection to the plane of air, you can share your shocking heritage with allies.
Transumtative Casting - Cast spells while in a form normally incapable of doing so.
 

Items

Alchemical Creations

Flame Resin - Alchemical substance to be applied to weapons, enhances for flaming quality for 1 minute.
Quickfreeze Ice - Creates a quick freezing solution upon a surface for one minute.

Drugs

Mind Frenzy - Psychoactive substance that quickens thought.

Miscellaneous

Shocking Heart - The heart of a air attuned creature, can be used for all sorts of things as it generates electricity.

Weapons

Crescent Sawknife - Small and deadly gnoll weapon used in ritual dances.
Moon Dancer Blade - One armed exotic gnoll weapon capable of disarming, used in ritualistic dances.
Saetori Talonbow - Versatile bow that flying creatures can load and shoot with feet.

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