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Forge

Forge is the Principle of The Forge of Days, The Madrugad, and The Meniscate, of transformation, artifice, fire, and destruction. Its followers are characterized by ingenuity, mechanical thinking, and superhuman strength. It is the aspect the Unflinching Order is dedicated to. Before The Lithomachy, Forge was known as "Flint" and was the principle of The Flint, a Gods-from-Stone. Its lore is referred to as "the Lore that burns".  

Themes and Imagery

'In five continents, smiths have whispered the same words to the iron. Murderers have been known to whisper these words, too. And adepts, of course. These words are spoken in ritual to inspire an unmerciful Change.' 'A Smith's Secret'   The uses and powers of Forge are best represented through its most obvious symbol, fire. Fire is powerful, dangerous, and destructive, yet it also can be used as a tool in the right hands, to create and reshape. Forge also has association with nobility, wealth, and other expressions of power. Murderers and rebels are also known to make use of the destructive change of this aspect.   The Principle of Forge has many practical applications: crafting and repairing items, applying skill and knowledge to complicated tasks, and strengthening both the mind and body in harsh circumstances. Still, one must always be careful when calling upon the power of Forge, or risk being consumed.   Another key element of Forge is the practice of Alchemy. A number of alchemical processes and items are directly linked to the aspect and specific Hours.
´Fire,' I once read, 'is the winter that warms and the spring that consumes. [The principle of the Forge transforms and destroys.]
Type
Metaphysical, Astral
'Break a thing, and you have fragments. Break those fragments, and you have dust. Break the dust, and then break what remains. Here is fire.' 'Formula Fissive'

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