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Secret Histories

Secret Histories is a unique Principle. Although it is possibly the Principle of The Vagabond and represents all forms of Lore, including the Lore of the other eight Principles, this all-encompassing quality leaves its status as a Principle open to debate. It is the aspect that the Society of St Hydra is dedicated to.  

Overview

'Secret histories are layered beneath the one we know, like the notes in rare wine.' 'An Occult Scrap'   In the broadest sense, the Secret Histories appear to function roughly as alternate timelines, which are debated and decided on by the Hours. Details regarding their nature and function is never made clear though, and the information about them often can seem vague or contradictory. Some knowledge about the Secret Histories include the following:  
  • There are currently five major Histories, with thousands of "demi-real" branches that exist.
  • There are events that have occurred "too recently" to have passed into the Histories, and that there is a singular future that they all lead to. This leaves some ambiguity though as to whether the "present" is a part of a specific History, with some evidence for and against this idea.
  • It is possible to interact with the various Histories in the present. Many texts in the Cultist Simulator describe locations or events from a specific History, which the player can then travel to for knowledge or items.
  • There are also instances of "travel" between Histories, most notably by the Great Hooded Princes who fled their destruction in the Fifth History.
History is the scar on the world's skin. [Secret Histories describe the unknown complexities of the world, and its many pasts.]
Type
Metaphysical, Psychic
'In the Mansus, the Hours strive one against another. As the struggles are resolved, they iron out the impossible, exalt the possible, tie the fraying braids of what has been into one golden ribbon of future. Everything is resolved. History becomes the past. There are, however, exceptions.' 'Unresolved Ambiguity'

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