Ežilyirn
Built up around a old fort, Ežilyirn guards the southwestern coast of Shralldeel. Waving the silver and green banner of Efisents, The city stands out from the surrounding hills ringed by grim stone walls.
From the northern gate, ore and wood arrive regularly from the local villages of Aysur and Vosslet. Dodging through traffic in to the Kennel Quarter, the first noteworthy site is of the Cheese Paw Tavern. The Tavern is a large old building hiding behind fresh paint given after switching owners in its basement card tables. Past the sign of the cat with cheese, is the Traveler's Shine. All around the Rune stone, the local news and the talk of the Kennel Quarter, hangs over the shrine like a soft mist. Not far past the shine, is where the carts materials verge west towards the buildings of industrey, and most other traffic heads east ward. The western industrey, north from the docks are where shipwrights build and enchant the long ships of Chell. In the Shrimp District, the militia has their fortified base, to protect the ships and mages from sabotage. This protection of the ships started after the attempted uprising by fifebrand nobles, added by the formal local branch noble house of Eirgib.
From the northern gate, ore and wood arrive regularly from the local villages of Aysur and Vosslet. Dodging through traffic in to the Kennel Quarter, the first noteworthy site is of the Cheese Paw Tavern. The Tavern is a large old building hiding behind fresh paint given after switching owners in its basement card tables. Past the sign of the cat with cheese, is the Traveler's Shine. All around the Rune stone, the local news and the talk of the Kennel Quarter, hangs over the shrine like a soft mist. Not far past the shine, is where the carts materials verge west towards the buildings of industrey, and most other traffic heads east ward. The western industrey, north from the docks are where shipwrights build and enchant the long ships of Chell. In the Shrimp District, the militia has their fortified base, to protect the ships and mages from sabotage. This protection of the ships started after the attempted uprising by fifebrand nobles, added by the formal local branch noble house of Eirgib.
Government
Ruled by Lord Aeuri Efisents, and his family. The issues of the common folk are represented by the common circle, a collection of local merchants, civil leaders and priests.
Infrastructure
Dockyards on the coast, building sailing ships. Docks proper provide fish and trade for the city, with dock hands aplenty. As Ežilyirn was build on the site of a abandoned Hajar city, the city does have a limited sewer system that serves the districts of Urfield, Mirgran and Sowyx.
History
Built atop the ruins of the Hajar City of Lewair, shortly after the formation of Chell.
Alternative Name(s)
Fort Ermur, Loystone
Type
City
Location under
Owning Organization
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