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Firearms

A list of available firearms, their bonuses, damage, and restrictions:  

Handguns

Standard Issue M4A3 Service Pistol: +2 dice pool, damage 1, range Medium .357 Magnum Revolver (Corporate only): +1 dice pool, damage 2, range Medium Seegson Stun Dart Pistol: +0 dice pool, damage 1 (nonlethal), range Short  

Longarms

Armat M41A Pulse Rifle (Paramilitary only, others upon Corporate release): +1 dice pool, damage 2, range Long M42A Scope Rifle (Only upon corporate release): +2 dice pool, damage 2 (armor piercing), range Extreme Seegson Model 26A2 12 Gauge Pump Action Shotgun (available with secondary oversight): +2 dice pool, damage 3 (armor doubled), range Short  

Other Firearms

SpaceSub ASSO-400 Harpoon Grappling Gun (standard issue for industrial use): +0 dice pool, 1 damage (armor doubled), range Medium, slow action to reload M240 Incinerator Unit (standard issue for industrial use): +0 dice pool, 2 damage, range Medium, Fire Intensity 9 M56A2 Smart Gun Turret (Paramilitary use, requires Corporate oversight): +3 dice pool, 3 damage (armor piercing, full auto), range Long
Item type
Weapon, Ranged

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