Grey Leonin
Grey Leonin
Bite: Your strong jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Roar: As an action, you can release a terrifying roar. Any creature within 20 feet of you that can hear you must make a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus), or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can’t use this trait again until after you complete a short or long rest.
Regal Presence: Leonin are physically impressive, although not all choose to channel that advantage in the same way. Choose proficiency in one of the following skills: Intimidation, Performance, or Persuasion.
Legacy of Shadow: You know the toll the dead cantrip. When you reach 3rd level, you can cast the dissonant whispers spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the shadow blade spell once with this trait and regain the ability to do so when you finish a long rest. Your spellcasting ability for these spells is either Intelligence or Wisdom, matching the choice you made for your Ability Score Increase.
Languages. You can speak, read, and write Common and Leonin.