Royal Leonin
Royal Leonin
Bite: Your strong jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Roar: As an action, you can release a terrifying roar. Any creature within 20 feet of you that can hear you must make a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus), or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can’t use this trait again until after you complete a short or long rest.
Regal Presence: Leonin are physically impressive, although not all choose to channel that advantage in the same way. Choose proficiency in one of the following skills: Intimidation, Performance, or Persuasion.
Celestial Blessing: In ages past, the royal line of your ancestors was blessed by a god. Remnants of the blessing still remain, granting you resistance to radiant damage.
Languages. You can speak, read, and write Common and Leonin. Interpreter: As a Royal Leonin, You can speak, read, and write two extra languages of your choice, and you have advantage on Charisma ability checks made when you are the only one present who can interpret for two or more parties of creatures.