Wild Leonin

Wild Leonin, less acclimitised to urban life, have sharp survival instincts and are well suited to survival upon their native savannahs. Wild Leonin, more than their royal or grey cousins, tend to be dedicated to the concept of the pride, often traveling long distances and making or breaking their fortunes together. Others, however, have broken with those traditions over generations, and primarily retain the physical attributes of their kind.

Wild Leonin have rich golden fur; males maintain bright manes, but females have no mane whatsoever. Piercing golden eyes are dominant, and other colours are rare anomalies. They often dress in looser clothing appropriate for warm climates, and many dye these articles in bright colors.

Wild Leonin

Ability Score Increase +2 Str, +1 Dex
Size Medium
Speed 35ft

Bite: Your strong jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Roar: As an action, you can release a terrifying roar. Any creature within 20 feet of you that can hear you must make a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus), or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can’t use this trait again until after you complete a short or long rest.

Regal Presence: Leonin are physically impressive, although not all choose to channel that advantage in the same way. Choose proficiency in one of the following skills: Intimidation, Performance, or Persuasion.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Instinct: You have proficiency in the Survival skill.

Languages. You can speak, read, and write Common and Leonin.