Wild Leonin
Wild Leonin
Bite: Your strong jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Roar: As an action, you can release a terrifying roar. Any creature within 20 feet of you that can hear you must make a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus), or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can’t use this trait again until after you complete a short or long rest.
Regal Presence: Leonin are physically impressive, although not all choose to channel that advantage in the same way. Choose proficiency in one of the following skills: Intimidation, Performance, or Persuasion.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Instinct: You have proficiency in the Survival skill.
Languages. You can speak, read, and write Common and Leonin.