Almoria
Almoria is a mix between steampunk, high fantasy, and magepunk, to name a few. Although it is somewhat modern, having things like cameras, factories, and other steampunk staples, all of the machinery is incredibly integrated with magic. Gods and godlike powers are known to interact with mortals, albeit rarely and often coming with a price. The people of Almoria are beginning to recognize the fact that other planets exist outside of it, along with the realization that there might be life, too.
Almoria is a planet slightly larger than Earth, with axial tilt, tidal pull, and biomes similar to that of Earth's. Instead of one abnormally large moon, Almoria has two average-sized moons, one completely covered in water and the other as dry as a desert. It has 7 continents: Anax, a northerly landmass with a subarctic climate; Crisexane, a northerly landmass with a humid continental climate; Etush, a southerly landmass with a tundra climate; Eopora, a slightly southerly landmass with a mediterranean climate; Opath, an equatorial landmass with an arid climate; Tistraes, an equatorial landmass with a tropical wet climate; and Wutix, a northerly landmass with an icecap climate. Each continent has its own rich history, powerful empires, and gruesome wars.
Despite the wide range of territory, the die of fate has been cast in Eopora, in the imperial country of Utreau. Here, our adventurers meet in the city of Perisses, where a new guild has been formed, but not by its guildmaster. Thus begins a journey rife with danger, suspense, and the ever-so-subtle godly interference.