Bandit Captain
STATS
Medium humanoid (any race), any non-lawful alignmentArmor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
- STR 15 (+2)
- DEX 16 (+3)
- CON 14 (+2)
- INT 14 (+2)
- WIS 11 (+0)
- CHA 14 (+2)
Saving Throws Strength +4, Dexterity +5, Wisdom +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any two languages
Challenge 2 (450 XP)
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger, or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Children
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