BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mimic

Stats

Medium monstrosity, unaligned

Armor Class 12 (natural armor)

Hit Points 46 (9d8 + 18)

Speed 15 ft.

  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 15 (+2)
  • INT 5 (-3)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages –

Challenge 2 (450 XP)

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adhers to anything that touches it. A huge or smaller creature adhered to the mimic is also grappled by it (escaped DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable form an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions


Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +3) bludgeoning damage. If the mimic is in object form, the target is subjected to its adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Children

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!