There are many kinds of marks and Runes, here is a set of proportion marks used by renowned artificers in Ahuum.
Setting Marks
Noon Sun |
used to start a set, setting the proportion for explicit rune sets to follow |
Black Sun |
used to account time and counting marks |
New Moon |
used as a closing mark, finishing runes and stipulations |
Syntactic Marks
Used to denote effects for runes to follow. There are five primary markers.
Patient mark |
used for general targeting, often the arcurio material |
Sensor mark |
used for effect requirements, often activation |
Agent mark |
used for what is being changed or altered |
Target mark |
used for the thing being changed by the set |
Combination mark |
used to pair runes for new or specific effects |
Modifiers
Used to change a rune to a different effect, reversing, altering, or enhancing a glyph’s effect. These marks are essential for advanced rune smithing.
Positive mark |
denoting presence, living, enhancing, and charge |
Negative mark |
denoting absence, death, polarizing, and charge |
Single mark |
creates the second set of rune triplets |
Double mark |
creates the third set of rune triplets |
Runes
Runes act as fluid ideals, archetypes, and elements for mark sets to realize their power. Each can be bent in use through genius intention, but often are tied to their most basic natures, increasing in complexity and ambiguity with each generation.
Water, Oil, and Mud proportion
Wind, Lightning, and Universe proportion
Fire, Lava, and Spirit proportion
Earth, Crystal, and Metal proportion
Plant, Animal, and Mind proportion
Counters
Tally marks in sets of six denote numbers, counters, and time. Glyphs often use marks based on the moon cycle utilizing the black sun proportion.
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