Arc of the Alicorn
Alter: This magic ivory bow is sculpted to look like a pair of curved unicorn horns and is strung with the finely braided hair of a pegasus' mane. This bow's damage die is a d10 instead of a d8.
The bow has 4 charges for the following properties. It regains all charges daily at dawn.
Flight: While holding the bow, you can use a bonus action to expend 1 charge to cause small wings to appear on your feet that last until the end of your turn. For the duration, you have a flying speed of 90 feet. While the wings remain, you can choose to expend another charge from the bow at the end of each of your turns (no action required) to extend the wings' duration until the end of your next turn.
Healing Horn: While holding the bow, you can use a bonus action to expend 1 charge to fire a magical arrow of pure light at a creature that you can see within 60 feet of you, causing the creature to regain 2d6+2 HP.
Trampling Arrow: When you make a ranged attack with the bow, you can expend 1 charge to cause the fired arrow to transform into a spectral, charging pegasus. On a hit, the target takes an extra 3d6 force damage and must succeed on a DC 16 Strength saving throw or be knocked prone. If the target of the attack is already prone, you ignore the normal disadvantage imposed on ranged attacks against prone creatures and instead make the roll with advantage.
Attunement: Yes
Rarity: Very Rare
Type: Longbow
Cost: 20250gp
The bow has 4 charges for the following properties. It regains all charges daily at dawn.
Flight: While holding the bow, you can use a bonus action to expend 1 charge to cause small wings to appear on your feet that last until the end of your turn. For the duration, you have a flying speed of 90 feet. While the wings remain, you can choose to expend another charge from the bow at the end of each of your turns (no action required) to extend the wings' duration until the end of your next turn.
Healing Horn: While holding the bow, you can use a bonus action to expend 1 charge to fire a magical arrow of pure light at a creature that you can see within 60 feet of you, causing the creature to regain 2d6+2 HP.
Trampling Arrow: When you make a ranged attack with the bow, you can expend 1 charge to cause the fired arrow to transform into a spectral, charging pegasus. On a hit, the target takes an extra 3d6 force damage and must succeed on a DC 16 Strength saving throw or be knocked prone. If the target of the attack is already prone, you ignore the normal disadvantage imposed on ranged attacks against prone creatures and instead make the roll with advantage.
Attunement: Yes
Rarity: Very Rare
Type: Longbow
Cost: 20250gp
Griffon's Saddlebag, Vol 2
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