BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Blizzard Sphere

Alter: This glass sphere contains a raging blizzard inside. It's cold to the touch and vibrates with the gusts of wind trapped within. As an action, you can throw the orb at a point you can see within 30 feet, shattering it on impact. When the orb shatters, the blizzard erupts from the glass in a 20-foot radius sphere of swirling ice and snow centered on the point of impact.

The blizzard remains for 1d4 rounds, or until targeted by a dispel magic spell (DC 15, or cast at a 5th level or higher). Any surface within the area is covered in a slick sheet of ice and sleet, turning the ground within the sphere into difficult terrain that remains for the effect's duration. While the blizzard persists, the area is heavily obscured. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 15 Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and its speed is halved until the start of its next turn. On a success, the damage is halved, and its speed is unaffected.

Attunement: no
Rarity: Rare
Type: Consumable
Cost: 2745gp
Griffons Saddlebag, Vol 1

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!