Blood Pact Pendants
Alter: These iron pendants come in pairs and are connected by a powerful bond of self-sacrifice. In order to create this bond, you and a friendly creature with whom you are close perform a brief, 1-minute ritual to connect your destinies and forge a blood pact. When you create this blood pact, you must each agree on a number of hitpoints to permanently sacrifice and reduce your total maximum hit points (minimum of 1). Once a past has been forged, trickles of the bound creatures' blood are absorbed into the normally clear gems adorning the faces of these pendants. While the gem is filled in this way, it seems to gently swirl and pulse in time with your heartbeat.
While the bound creatures are wearing their respective pendants and are on the same plane of existence, they're protected by this pact so long as one creature is still conscious. When a bound creature dies, it's immediately revived with 2d10 hitpoints plus twice the number of hitpoints it had sacrificed. When a creature is revived in this way, the other bound creature immediately falls to 0 hitpoints and is knocked unconscious, ending the blood pact and restoring both creatures' hitpoints maximum to normal. This property ignores any effect that would normally prevent a creature from falling to 0 hitpoints. Once the pact is ended in this way, the gems and pendants crack and are no longer magical.
Attunement: No
Rarity: Very Rare
Type: Amulet
Cost: 15750gp
While the bound creatures are wearing their respective pendants and are on the same plane of existence, they're protected by this pact so long as one creature is still conscious. When a bound creature dies, it's immediately revived with 2d10 hitpoints plus twice the number of hitpoints it had sacrificed. When a creature is revived in this way, the other bound creature immediately falls to 0 hitpoints and is knocked unconscious, ending the blood pact and restoring both creatures' hitpoints maximum to normal. This property ignores any effect that would normally prevent a creature from falling to 0 hitpoints. Once the pact is ended in this way, the gems and pendants crack and are no longer magical.
Attunement: No
Rarity: Very Rare
Type: Amulet
Cost: 15750gp
Griffons Saddlebag, Vol 1
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