Chakram Tattoo
Alter: The tattoo has 6 charges and regains 1d3 + 1 charges daily at dawn.
As an action, you can expend 1 or more charges to launch inky rings out from your legs at a creature within 30 feet of you. Make a ranged weapon attack against the creature. On a hit, it takes 5d6 bludgeoning damage for each charge you spend. Additionally, the creature must succeed on a DC 16 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Attunement: Yes
Materials/cost: 37800gp
Placement: Legs
Rarity: Very Rare
Produced by a special needle, this magic tattoo represents a set of deadly weaponry.
As an action, you can expend 1 or more charges to launch inky rings out from your legs at a creature within 30 feet of you. Make a ranged weapon attack against the creature. On a hit, it takes 5d6 bludgeoning damage for each charge you spend. Additionally, the creature must succeed on a DC 16 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Attunement: Yes
Materials/cost: 37800gp
Placement: Legs
Rarity: Very Rare
Produced by a special needle, this magic tattoo represents a set of deadly weaponry.
This tattoo was first seen upon an adventurous
young monk who liked wearing thick iron rings
for training purposes. According to the monk, they
had encountered an ancient dragon who required
a favor. In exchange for pulling out a sword lodged
in the flesh between two of her claws, the dragon
conferred this mystical tattoo upon the monk. It was
surprisingly fitting, considering she had pilfered the tattoo
from the pack of a particularly rude swordsman who
had stabbed the dragon for no good reason (and left
the sword in her too).
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Part of the Brazen Tattoo Set
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