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Coldsnap

Alter: This icy whip deal an extra 1d4 cold damage to any target it hit. In addition, you have a +1 bonus to attack and damage rolls made with this magic weapon.

The whip has 3 charges and regains all of them each dawn. When you hit a creature that is not immune to cold damage with this, you can expend 1 charge to force the creature to make a DC 15 Constitution saving throw. On a failure, its speed becomes 0 until the start of your next turn. On a success, its speed is halved instead.

Once you attune to this weapon, its normally frigid handle feels warm to the touch.

Attunement: yes
Rarity: Rare
Type: Whip
Cost: 1980gp
Griffons Saddlebag, Vol 1

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