Eye of Dendallen
Alter: While you're attuned to this item, you can cast see invisibility at will. You can see normally through the eye while its in your socket. In addition, you have darkvision out to a range of 60 feet, or increase its range by 30 feet. As a bonus action, you can concentrate on looking through the eye to peer through magical darkness this way for 1 minute. Once this property has been used, it can't be used again until the following dusk.
The eye also doubles as a gruesome familiar. As an action, you can command the eye to crawl out of your eye socket and move independently of you. Use the abilities of find familiar when commanding the eye. The eye is undead, has 5 HP, AC 12, a walking and climbing speed of 20 feet, doesn't require air to breathe, has darkvision to a range of 60 feet., and a +6 to Stealth checks. If the eye is slain or you dismiss it, it reappears inside your open eye socket with a sickly sound. The eyeball appears pitch black if its slain and loses this feature as well as its benefits to your vision until the following dusk.
Attunement: Yes, cursed
Cursed: When you attune to the eye, you're suddenly overcome with the urge to see what it sees. Make a DC 20 Wisdom saving throw. On a success, you resist the curse and are aware of its effects but are no longer attuned to the item. On a failure, you forcefully tear out one of your own eye, taking 4d10 necrotic damage, and allowing the eye to crawl into the newly vacant socket. If you're already missing an eye, you simply let the eye crawl into the socket without taking the damage.
Unattuning to the eye or targeting it with the remove curse spell causes it to pull itself out of your socket and try to escape. Slaying the eye while it is unattuned to a creature destroys (banishes) the item.
Rarity: Rare
Type: Glasses
Cost: 2565gp
The eye also doubles as a gruesome familiar. As an action, you can command the eye to crawl out of your eye socket and move independently of you. Use the abilities of find familiar when commanding the eye. The eye is undead, has 5 HP, AC 12, a walking and climbing speed of 20 feet, doesn't require air to breathe, has darkvision to a range of 60 feet., and a +6 to Stealth checks. If the eye is slain or you dismiss it, it reappears inside your open eye socket with a sickly sound. The eyeball appears pitch black if its slain and loses this feature as well as its benefits to your vision until the following dusk.
Attunement: Yes, cursed
Cursed: When you attune to the eye, you're suddenly overcome with the urge to see what it sees. Make a DC 20 Wisdom saving throw. On a success, you resist the curse and are aware of its effects but are no longer attuned to the item. On a failure, you forcefully tear out one of your own eye, taking 4d10 necrotic damage, and allowing the eye to crawl into the newly vacant socket. If you're already missing an eye, you simply let the eye crawl into the socket without taking the damage.
Unattuning to the eye or targeting it with the remove curse spell causes it to pull itself out of your socket and try to escape. Slaying the eye while it is unattuned to a creature destroys (banishes) the item.
Rarity: Rare
Type: Glasses
Cost: 2565gp
Griffons Saddlebag, Vol 1
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