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Faeflame Torch

Alter: This magic torch was harvested from a tree in the Safire Wood, one of the most beautiful and deadly fey forests. While holding the torch, you can use a bonus action to speak its first command word, causing eerie blue flames to appear above the head of the torch. The flames shed bright light in a 20 foot raduius and dim light for an additional 20 feet. The flames are not extinguished when immersed in water and last until you use a bonus action to speak the command word again or until you stow the torch.

You can use an action while holding the lit torch to speak the second and third command words. Speaking the second word causes any illusion within the torch's bright light to be outlined in blue, green, or violet lights for 1 minute. The torch can't be used this way again until the next dawn.

Speaking the third word casues the flames to fly from the torch and erupt at a point you can see within 60 feet of you, creating an explosion of blue flames and replicating the effects of a faerie fire (save DC 15, no concentration required) in a 20 foot radius sphere centered on that point. A creature also takes 3d6 fire damage on a failed save, or half as much on a successful one. You can choose to end the effect early as a bonus action. When the effect ends, the flame reappears above the torch. The torch can't be used this way again until the next dawn.

Attunement: No
Rarity: Rare
Type: Item
Cost: 3015gp
Griffons Saddlebag, Vol II

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