Homeroot
Alter: This piece of gnarled root has several bulbous openings along its twisted length. Enchanted by powerful druids, this root has a tiny door and a small, chimney-like protrusion from its larger end. While holding it, a tiny splume of illusory smoke emanates from the chimney.
You can bury and plant this root in soil over the course of 1 minute. If the root remains buried for 1 hour, it then immediately grows underground to create a comfortable, wooden dwelling (provided that there's enough room to grow), and a stump appears from the ground where the root was buried. The stumpe has a simple round door carved into it that is large enough for a Medium or smaller creature to enter. The door openns to reveal a tunnel 15 feet feep and lined with ladder-like rungs made of twisting roots. At the bottom of the tunnel is a large, circular room thats 30 feet in diameter with 10 foot high ceilings. The room is brightly lit by bioluminescent fungo that grow along its wooden walls and ceiling. You can magically control the light in the room by touching the luminous fungi, allowing you to fill the room with total darkness, dim light, or bright light.
A single hallway leads away from the room. Four doors line the hallway, which each lead to a room thats 10 feet in diameter with a 10 foot high ceiling. Every room is decorated with various pieces of wooden furninture made from coiled roots and other magically occuring plant growth, such as tables, chairs, or a bed, depending on the needs of the creature who planted the root.
At the end of the hallway hangs a single red root. You can use a bonus action to pull the root to cause the hallway to extend upward into a tunnel, complete with a root-like ladder, and create a second, temporary entrance to the dwelling in a unoccupied space 60 feet awway from the entrance stump. The temporary entrance is well-hidden, noticable only with a successful DC 15 Perception check, and remains until the start of your next turn.
A creature that casts plant growth as an action can redesign the appearnace and furniture in one of the dwelling's rooms. If the spell is cast over the course of 8 hours, the creature can redesign the appearance and furniture of the entire dwelling, except the entrance of the entrance stump. A conscious druid or ranger inside the dwelling is aware of any Small or larger creature that comes within 60 feet of the dwelling's entrance, and magically knows the creature's size and gait, such as the gallop of a horse or walk of a humanoid.
The entrance stump has 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a plant growth spell cast on the stump can repair it, with each casting restoring 10 hit points to it, or all its hit points if cast over the course of 8 hours. If the stump is destroyed, the dwelling collapses and magically shunts anything inside it (other than the furniture) to the nearest unoccupied space next to where the root was buried. When this happens, the earth magically returns to the way it was before the root was buried.
Attunement: No
Rarity: Rare
Type: Plant
Cost: 1710gp
You can bury and plant this root in soil over the course of 1 minute. If the root remains buried for 1 hour, it then immediately grows underground to create a comfortable, wooden dwelling (provided that there's enough room to grow), and a stump appears from the ground where the root was buried. The stumpe has a simple round door carved into it that is large enough for a Medium or smaller creature to enter. The door openns to reveal a tunnel 15 feet feep and lined with ladder-like rungs made of twisting roots. At the bottom of the tunnel is a large, circular room thats 30 feet in diameter with 10 foot high ceilings. The room is brightly lit by bioluminescent fungo that grow along its wooden walls and ceiling. You can magically control the light in the room by touching the luminous fungi, allowing you to fill the room with total darkness, dim light, or bright light.
A single hallway leads away from the room. Four doors line the hallway, which each lead to a room thats 10 feet in diameter with a 10 foot high ceiling. Every room is decorated with various pieces of wooden furninture made from coiled roots and other magically occuring plant growth, such as tables, chairs, or a bed, depending on the needs of the creature who planted the root.
At the end of the hallway hangs a single red root. You can use a bonus action to pull the root to cause the hallway to extend upward into a tunnel, complete with a root-like ladder, and create a second, temporary entrance to the dwelling in a unoccupied space 60 feet awway from the entrance stump. The temporary entrance is well-hidden, noticable only with a successful DC 15 Perception check, and remains until the start of your next turn.
A creature that casts plant growth as an action can redesign the appearnace and furniture in one of the dwelling's rooms. If the spell is cast over the course of 8 hours, the creature can redesign the appearance and furniture of the entire dwelling, except the entrance of the entrance stump. A conscious druid or ranger inside the dwelling is aware of any Small or larger creature that comes within 60 feet of the dwelling's entrance, and magically knows the creature's size and gait, such as the gallop of a horse or walk of a humanoid.
The entrance stump has 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a plant growth spell cast on the stump can repair it, with each casting restoring 10 hit points to it, or all its hit points if cast over the course of 8 hours. If the stump is destroyed, the dwelling collapses and magically shunts anything inside it (other than the furniture) to the nearest unoccupied space next to where the root was buried. When this happens, the earth magically returns to the way it was before the root was buried.
Attunement: No
Rarity: Rare
Type: Plant
Cost: 1710gp
Griffons Saddlebag, Vol II
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