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Inferno Rope

Alter: This 10 foot rope smells of sulfur and crackles when moved. As an action, you can lay the rope down in a line next to you and speak its command word to magically set it ablaze. When you do, the rope becomes a 5 foot tall wall of fire along its length. The flames are visible, but not opaque, and are 1 inch think. Creatures within 5 feet of the flames when its ignited must succeed on a DC 13 Dexterity saving throw or take 1d4 fire damage (the creature who set it ablaze automatically succeed). The flmaes burn for 1 minute and cast bright light in a 15 foot radius and dim light for another 15 feet. A creature must make a DC 13 Dexterity saving throw when it crosses the line or ends its turn there, taking 2d4 fire damage on a failure.

The rope rematerializes at the base of the flames after 1 minute. Once the rope has been lit, it can't be used this way again until the next dawn. The rope can be cut only by magical means, and rendered nonmagical once cut.

Attunement: no
Rarity: Uncommon
Type: Item
Cost: 225gp
Griffons Saddlebag, Vol 1

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