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Ink Ball Tattoo

Alter: As an action, you can speak the tattoo’s command word to create a floating ball of ink between your hands. It remains for as long as you concentrate (as if concentrating on a spell). The ball’s base damage is 8d6. If at the end of your turn, the ball has not been thrown, the damage increases by 1d6 to a maximum of 16d6.

As an action, you can throw the ball of ink at a point you can see within 50 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw. A creature takes cold damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

After the ball is thrown, the tattoo can’t be used again until the next dawn.

Attunement: To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Materials/cost: 4950gp
Placement: Arms
Rarity: Very Rare
Produced by a special needle, this magic tattoo illustrates a destructive mass of mystical ink.
Many people thrive when thrust into combat, spurred on by the thought of besting others on the battlefield. This tattoo draws on the bearer’s desire to win to nourish itself. As more and more of this energy is drawn from the body, the tattoo’s potential for destruction grows, ultimately emerging as a physical manifestation of an individual’s desire to emerge victorious.

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