Inkworm Tattoo
Alter: As an action, you can speak the tattoo’s command word to cause it to shoot out as two inky worms towards a creature you can see within 10 feet of you. Make a ranged weapon attack against the creature. On a hit, it takes 4d6 piercing damage. In addition, the worms burrow into the creature, and remain burrowed for the next minute. A creature in which the worms are burrowed can make a DC 13 Constitution saving throw at the end of each of its turns, taking 2d6 piercing damage on a failed save, as the aggressive worms feed on the creature’s insides. On a successful save, the creature manages to pull the worms out, the effect ends, and the worms vanish, reappearing as tattoos on your legs.
Once used, the tattoo can’t be used again until an hour has passed.
Attunement: Yes
Materials/cost: 320gp
Placement: Legs
Rarity: Uncommon
Produced by a special needle, this magic tattoo represents a malevolent pair of parasites.
Once used, the tattoo can’t be used again until an hour has passed.
Attunement: Yes
Materials/cost: 320gp
Placement: Legs
Rarity: Uncommon
Produced by a special needle, this magic tattoo represents a malevolent pair of parasites.
This design was the creation of a clever goblin
that found a discarded journal on mystical
tattoos. At first, no one believed the rumors of a
carnivorous worm-flinging goblin but, eventually,
the neighboring towns couldn’t ignore the relentless
attacks on travelers and the hole-ridden bodies left
behind. The towns opted to put together a monster-
hunting bounty that attracted the attention of some
adventurers to deal with the goblin. Despite the
goblin’s demise soon after, designs of the tattoo
leaked and still circulates to this day through the
underworld’s markets.
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