Jo'Catian Denier
Alter: This magic weapon comes from a clan of sentient wurms that debilitate their foes with strange magic. This sword has 3 charges and regains 1d3 charges daily at dawn. When you hit a creature with the sword, you can expend 1 charge as part of the attack (free charge spent on a critical hit) to force that creature to make a DC 13 saving throw of your choice. On a failed save, a creature is subjected to an effect based on the kind of saving throw it made:
Attunement: Neutral Alignment
Rarity: Uncommon
Type: Longsword, Scimitar, Shortsword
Cost: 145gp
- Strength: The creature gains a -2 penalty to attack rolls until the end of its next turn.
- Dexterity: The creature's movement speed is halved until the end of its next turn.
- Constitution: If the creature is Large or smaller, it loses its balance and is pushed 15 feet away from you. If it cannot move the 15 feet, it is knocked prone instead.
- Intelligence: The creature has disadvantage on the next spell attack it makes within 1 minute.
- Wisdom: The creature becomes slightly sluggish and can't take reactions until the end of its next turn.
- Charisma: The has disadvantage on attacks against other creatures other than you until the end of its next turn.
Attunement: Neutral Alignment
Rarity: Uncommon
Type: Longsword, Scimitar, Shortsword
Cost: 145gp
Griffons Saddlebag, Vol II
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