Light Sling
Alter: As an action, you can speak this magic sling's command word and hurl a tiny ball of light at a point or target you can see within 30 feet of you. The ball of light sheds bright light in a 20 foot radius and dim light for an additional 20 feet. On a hit, the ball deals no damage and sticks to the target for up to one minute, until the sling is used to hurl another light ball, or until a creature within reach of the light uses its action to snuff it out (as if snuffing out a candle). If the target is an unwilling creature or an object being worn or carried by one, the creature must also make a DC 10 Dexterity saving throw. On a failed save, the ball sticks to the target for the duration. On a successful save, the ball of llght winks out.
Attunement: No
Rarity: Common
Type: Sling
Cost: 4gp
Attunement: No
Rarity: Common
Type: Sling
Cost: 4gp
Griffons Saddlebag, Vol II
Remove these ads. Join the Worldbuilders Guild
Remove these ads. Join the Worldbuilders Guild
Comments