Lost God's Sea Tattoo
While this tattoo is applied on your skin, you are resistant to cold damage.
As a bonus action, you can manifest a majestic trident known as Dagat whose blows sound like ocean waves crashing against rocks when they strike true. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. Instead of the trident’s usual piercing damage, Dagat deals cold damage equal to 1d10 plus your ability modifier on a hit and has the versatile (1d12) and thrown (range 20/60) properties. While holding this weapon, you can breathe underwater and have a swimming speed of 60 feet. You can use a bonus action to dismiss the trident.
Maelstrom. As an action, you can spin the trident wildly in your hands to form a vortex; a 15-foot-wide, 10-foot-tall cylinder of raging winds and water that moves with you. The area becomes difficult terrain for creatures other than you for the duration. You can maintain this effect as long as you concentrate (as if concentrating on a spell). For the duration, attack rolls made against you have disadvantage. A creature that starts its turn within 15 feet of the vortex must succeed on a DC 17 Strength saving throw or be pulled 10 feet toward the vortex’s center.
When a Large or smaller creature enters the vortex for the first time on a turn or starts its turn there, it must make a DC 17 Constitution saving throw. On a failed save, the creature takes 8d6 bludgeoning damage and falls prone. On a successful save, the creature takes half damage and does not fall prone.
Once used, this property of the tattoo can’t be used again until the next dawn.
Fatal Catch. As a bonus action, you can manifest a magic thread that wraps itself around your forearm, tethering you to Dagat, and then make a ranged weapon attack with the trident against a creature within range. On a hit, in addition to the trident’s normal damage, the creature must succeed in a Strength contest against you or be pulled up to 60 feet towards you. A gargantuan creature automatically succeeds on this Strength contest.
Once used, this property of the tattoo can’t be used again until you finish a short or long rest.
As a bonus action, you can manifest a majestic trident known as Dagat whose blows sound like ocean waves crashing against rocks when they strike true. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. Instead of the trident’s usual piercing damage, Dagat deals cold damage equal to 1d10 plus your ability modifier on a hit and has the versatile (1d12) and thrown (range 20/60) properties. While holding this weapon, you can breathe underwater and have a swimming speed of 60 feet. You can use a bonus action to dismiss the trident.
Maelstrom. As an action, you can spin the trident wildly in your hands to form a vortex; a 15-foot-wide, 10-foot-tall cylinder of raging winds and water that moves with you. The area becomes difficult terrain for creatures other than you for the duration. You can maintain this effect as long as you concentrate (as if concentrating on a spell). For the duration, attack rolls made against you have disadvantage. A creature that starts its turn within 15 feet of the vortex must succeed on a DC 17 Strength saving throw or be pulled 10 feet toward the vortex’s center.
When a Large or smaller creature enters the vortex for the first time on a turn or starts its turn there, it must make a DC 17 Constitution saving throw. On a failed save, the creature takes 8d6 bludgeoning damage and falls prone. On a successful save, the creature takes half damage and does not fall prone.
Once used, this property of the tattoo can’t be used again until the next dawn.
Fatal Catch. As a bonus action, you can manifest a magic thread that wraps itself around your forearm, tethering you to Dagat, and then make a ranged weapon attack with the trident against a creature within range. On a hit, in addition to the trident’s normal damage, the creature must succeed in a Strength contest against you or be pulled up to 60 feet towards you. A gargantuan creature automatically succeeds on this Strength contest.
Once used, this property of the tattoo can’t be used again until you finish a short or long rest.
Divine Tattoo. You can only attune to this
tattoo if you are attuned to no more than one other
magic item. If you attune to more than one other
magic item while you are attuned to this tattoo, your
attunement to this tattoo immediately ends.
Produced by a special needle, this magic tattoo was
designed through divine inspiration in honor of REDACTED: Lost God of Sea
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Legend speaks of a wealthy noblewoman named
Valeria Holliver who lost her husband and son when
their ship was attacked by ruthless pirates. The
noblewoman, upon hearing of her family’s demise,
sold her home and most of her worldly possessions.
She used her earnings to hire a crew and buy a ship
with the goal of enacting vengeance upon those who
took her loved ones away.
The crew was an eclectic array of seafarers,
among which was an old tattooist-sailor. The ship,
which came to be known as the Howling Maiden,
spent several years sailing the seas, defending
smaller ships from pirate attacks, rescuing sea
creatures in harm’s way, and protecting the
ecosystem. Sea life flourished under the watchful eye
of the Howling Maiden, and slowly Valeria’s heart
warmed to a new purpose: to protect those who
could not protect themselves.
After many years as captain of the ship,
Valeria commissioned the tattooist-sailor to create
a design that she could bear as a symbol of her
commitment to the seas. Inspired by the good work
they had done, the tattooist made a full-body suit to
symbolize Valeria’s strength and guardianship. He
would later remark that it felt as though his hand
was being guided as he crafted the tattoo. Once
applied, Valeria quickly realized the tattoo came
with divine properties, blessed in recognition of
the noblewoman’s stewardship over a lost gods domain.
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