Lost God's Sky Tattoo
While this tattoo is applied on your skin, you have a flying speed equal to your walking speed and can hover. You also have resistance to lightning damage.
As a bonus action, you can manifest a wooden sling known as Tirador that is etched with tales of heroic exploits. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. It deals bludgeoning damage equal to 1d6 plus you ability modifier on a hit. You can use a bonus action to dismiss the sling.
Wind Pellet. All ammunition fired from the sling is magically infused with volatile air pressure. Any creature you hit must make a DC 17 Constitution saving throw, taking an extra 3d6 thunder damage on a failed save, or half as much extra damage on a successful one. In both cases, the creature is pushed 10 feet away from you.
Sky King. As an action while outside, you can fire your sling into the sky. This causes a churning magical storm cloud with a 200-foot radius to form, centered above you. You can maintain this effect as long as you concentrate (as if concentrating on a spell). Lightning flashes in the area, thunder booms, and strong winds roar. All ranged weapon attacks apart from those made with Tirador that travel through any part of the area under the storm cloud automatically miss. Additionally, the wind and rain form a severe distraction; creatures other than you have disadvantage on any checks and saving throws made to maintain their concentration. Once used, this property of the tattoo can’t be used again until the next dawn.
While this effect is active, each creature you hit with an attack from your sling must also make a DC 17 Dexterity saving throw. On a failed save, a creature takes 2d8 lightning damage and becomes deafened for 5 minutes as a bolt of lightning crashes down upon them.
As a bonus action, you can manifest a wooden sling known as Tirador that is etched with tales of heroic exploits. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. It deals bludgeoning damage equal to 1d6 plus you ability modifier on a hit. You can use a bonus action to dismiss the sling.
Wind Pellet. All ammunition fired from the sling is magically infused with volatile air pressure. Any creature you hit must make a DC 17 Constitution saving throw, taking an extra 3d6 thunder damage on a failed save, or half as much extra damage on a successful one. In both cases, the creature is pushed 10 feet away from you.
Sky King. As an action while outside, you can fire your sling into the sky. This causes a churning magical storm cloud with a 200-foot radius to form, centered above you. You can maintain this effect as long as you concentrate (as if concentrating on a spell). Lightning flashes in the area, thunder booms, and strong winds roar. All ranged weapon attacks apart from those made with Tirador that travel through any part of the area under the storm cloud automatically miss. Additionally, the wind and rain form a severe distraction; creatures other than you have disadvantage on any checks and saving throws made to maintain their concentration. Once used, this property of the tattoo can’t be used again until the next dawn.
While this effect is active, each creature you hit with an attack from your sling must also make a DC 17 Dexterity saving throw. On a failed save, a creature takes 2d8 lightning damage and becomes deafened for 5 minutes as a bolt of lightning crashes down upon them.
Divine Tattoo. You can only attune to this
tattoo if you are attuned to no more than one other
magic item. If you attune to more than one other
magic item while you are attuned to this tattoo, your
attunement to this tattoo immediately ends.
Produced by a special needle, this magic tattoo was
designed through divine inspiration in honor of REDACTED: Lost God of Sky
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Lore to edit:
Once upon a time, there was a princess who
was the only offspring of a mountain chief, an ever-
suspicious leader who doted on his heir. Fearful of
his rivals, the mountain chief kept the princess in
hiding below the mountaintops, tucked away in an
isolated cave with a troupe of guards. They surveyed
the highlands for threats, while the princess was
kept safe near the "shore". She was provided with an
elderly caregiver and a young companion to keep
her company, her only friend during her many years
of isolation. One night, a young warrior of the ocean, the sole survivor of a sinking ship, washed ashore, stumbling upon
the princess reading, awake as all her world slept.
Fascinated by each other, the pair would continue
these starlight visits. Alas, the eyes of her guards
were not forever turned. When the lovers’ trysts
were discovered, the princess was whisked away,
but not before she could beseech her companion to
impart a farewell on her behalf.
A Lost God's vestigial remnants took pity upon the
princess and warrior. His last work: visiting the princess’ young
companion, blessing her to carry out his will. Upon
the warrior’s next visit, the companion imparted the
words of the princess and relayed the will of Lost God.
The blessed companion then laid her hand on the
saddened warrior, conferring a divine mark and the
confidence to confront the mountain chief.
At the top of the highest mountain, the
warrior of the ocean approached the throne of his
beloved’s father. The chief readied to attack, but
tempered his reaction when he saw the warrior’s
markings aglow with divine light. With great
reluctance, the chief listened to the stranger’s tale
and conceded that the warrior was worthy. The
warrior soon discovered that his markings came
with great power, and eventually, a union was
granted between the son of the ocean and the
daughter of the sky.
Aerie princess, from atop Bismark
Aerie princess, from atop Bismark
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