Moonweaver's Hunt Tattoo
While this tattoo is applied on your skin, you have advantage on all Wisdom (Perception) checks. Creatures also have disadvantage on all Wisdom (Perception) checks made to detect your presence. You gain darkvision out to 120 feet.
As a bonus action, you can manifest a flexible javelin known as Maginat that is almost weightless in your hands. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. Instead of a javelin’s usual damage, Maginat deals piercing damage equal to 1d8 plus your ability modifier on a hit. Shapechangers revert to their original form after taking damage from this weapon, and cannot assume another form for 1 minute. You can use a bonus action to dismiss the javelin, or return it to your hand.
Call of the Wild. You can summon fey spirits to aid you, each of which is shrouded in glowing symbols resembling your tattoo. As an action, you can cast the spell conjure woodland beings with the following changes:
As One. While holding Maginat, when one of your fey spirits within 30 feet of you hits a creature you can see with an attack, you can use your reaction to empower its attack by channeling your javelin’s mystic power. The target of the fey spirit’s attack takes an extra 6d6 force damage.
As a bonus action, you can manifest a flexible javelin known as Maginat that is almost weightless in your hands. You gain a +3 bonus to attack and damage rolls made with this magic weapon, with which you are proficient. Instead of a javelin’s usual damage, Maginat deals piercing damage equal to 1d8 plus your ability modifier on a hit. Shapechangers revert to their original form after taking damage from this weapon, and cannot assume another form for 1 minute. You can use a bonus action to dismiss the javelin, or return it to your hand.
Call of the Wild. You can summon fey spirits to aid you, each of which is shrouded in glowing symbols resembling your tattoo. As an action, you can cast the spell conjure woodland beings with the following changes:
- You summon up to three fey spirits.
- The combined challenge rating of the creatures must be less than or equal to your total character level.
- Each creature sheds dim light in a 10-foot radius.
As One. While holding Maginat, when one of your fey spirits within 30 feet of you hits a creature you can see with an attack, you can use your reaction to empower its attack by channeling your javelin’s mystic power. The target of the fey spirit’s attack takes an extra 6d6 force damage.
Divine Tattoo. You can only attune to this
tattoo if you are attuned to no more than one other
magic item. If you attune to more than one other
magic item while you are attuned to this tattoo, your
attunement to this tattoo immediately ends.
Produced by a special needle, this magic tattoo was
designed through divine inspiration in honor of the
Moonweaver, Sehanine.
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Lore to Edit?
The Moonweaver, Sehanine, once took a liking to
a dwarven youngling who, by chance, escaped the
jaws of a great winged beast that snatched her away
from her family. A windstorm impelled the mighty
bird to loosen its grip, and the youngling fell deep
into the forest below.
She was soon discovered by a tribe of half-
orc hunters, who found her innocence and stubby
stature amusing. They raised the youngling among
their kind, teaching her the ways of their tribe and
naming her Clove. Though she often stumbled in her
education, Clove’s efforts were admirable and noted
by Sehanine.
In maturity, Clove joined the tribe’s hunting
parties as a valued huntress and felt a sacred
connection with the beasts of the forest. When
it came time for her pledge markings, the tribe’s
tattooist was visited by the Moonweaver herself, who instructed
them to mark the youngling with her blessing. The
forest would from then on be protected by Clove—
gentle dwarf and Sehanine's champion.
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