Phoenix Rocket Sword
Alter: This heavy steel greatsword creates a powerful fan of flames from curious, whirring chambers mounted to the blade. You gain a +1 bonus to attack and damage rolls made with this weapon. The sword has 10 charges and regains 1d6+4 charges daily at dawn.
As an action, you can hold the sword out in front of you and speak its command word to expend up to 5 charges, causing a jet of flame to erupt from it. When you do, the sword emits a roar that's audible out to 100 feet, and you must succeed on a Strength saving throw or be pushed back 20 feet for each charge expended this way. You can choose to fail tjos saving throw, whose DC equals 10+ the number of charges you expend. This movement doesn't provoke opportunity attacks. Pointing the bade down and expending charges in this way launches you upwards instead. If you do and you are not launched, the sword's flames spread out in a 15 foot radius circle, centered on you.
The jet of flame speads out in a 15 foot cone and moves with you if you're pushed. Any creature in the area when the flame first appears or when it moves into a creatures space must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 3d6 fire damage, or half as much on a success. The fire damage increases by 1d6 for each additional charge you expend beyond the first.
If you strike an object because of this forced movement, such as a wall or floor, you take 1d6 bludgeoning damage for each charge you expended and are knocked prone. If you strike a creature, you and that creature take the same bludgeoning damage and must each succed on a Strength saving throw (DC 10+ the number of charges expended) or be knocked prone.
Attunement: Yes
Rarity: Very Rare
Type: Greatsword
Cost: 171000gp
As an action, you can hold the sword out in front of you and speak its command word to expend up to 5 charges, causing a jet of flame to erupt from it. When you do, the sword emits a roar that's audible out to 100 feet, and you must succeed on a Strength saving throw or be pushed back 20 feet for each charge expended this way. You can choose to fail tjos saving throw, whose DC equals 10+ the number of charges you expend. This movement doesn't provoke opportunity attacks. Pointing the bade down and expending charges in this way launches you upwards instead. If you do and you are not launched, the sword's flames spread out in a 15 foot radius circle, centered on you.
The jet of flame speads out in a 15 foot cone and moves with you if you're pushed. Any creature in the area when the flame first appears or when it moves into a creatures space must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 3d6 fire damage, or half as much on a success. The fire damage increases by 1d6 for each additional charge you expend beyond the first.
If you strike an object because of this forced movement, such as a wall or floor, you take 1d6 bludgeoning damage for each charge you expended and are knocked prone. If you strike a creature, you and that creature take the same bludgeoning damage and must each succed on a Strength saving throw (DC 10+ the number of charges expended) or be knocked prone.
Attunement: Yes
Rarity: Very Rare
Type: Greatsword
Cost: 171000gp
Griffons Saddlebag, Vol II
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