Prismatic Javelin
Alter: This dark crystal javelin has a prismatic head that can refract light into beautiful displays of color. Immediately after you throw this javelin and it hits a target within 120 feet of you, the javelin disappears in a small burst of light before reappearing in your open hand.
As an action, you can throw the javelin at a point you can see within 120 feet of you and speak its command word. When the javelin lands, it erupts in a dazzling display of color and light, casting painful bright light in a 20-foot radius and dim light in another 20 feet. Creatures of your choice within the bright light must make a DC 13 Dexterity saving throw. For each creature hit by the light, roll a d6 to determine the color of light that hits it and type of damage that it takes using the table. A creature that fails the saving throw takes 2d10 damage for each beam of light that hits it of the type determined by the table. A creature behind total cover from the javelin is not affected. Once this property has been used, it can't be used again until the next dawn.
Attunement: Yes
Rarity: Uncommon
Type: Javelin
Cost: 175gp
As an action, you can throw the javelin at a point you can see within 120 feet of you and speak its command word. When the javelin lands, it erupts in a dazzling display of color and light, casting painful bright light in a 20-foot radius and dim light in another 20 feet. Creatures of your choice within the bright light must make a DC 13 Dexterity saving throw. For each creature hit by the light, roll a d6 to determine the color of light that hits it and type of damage that it takes using the table. A creature that fails the saving throw takes 2d10 damage for each beam of light that hits it of the type determined by the table. A creature behind total cover from the javelin is not affected. Once this property has been used, it can't be used again until the next dawn.
Attunement: Yes
Rarity: Uncommon
Type: Javelin
Cost: 175gp
Griffons Saddlebag, Vol 1
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d6 | Color | Damage Type |
---|---|---|
1 | Red | Fire |
2 | Orange | Acid |
3 | Yellow | Lightning |
4 | Green | Poison |
5 | Blue | Cold |
6 | Special | The creature is struck by 2 beams. Roll twice, rerolling 6's. |
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