Scorching Cleaver
Alter: You gain a +1 bonus to attack and damage rolls made with this weapon. This battleaxe has 8 charges and regains 1d6+2 charges each day at dawn. As long as the weapon has at least 1 charge, attacks you make with it deal an extra 1d6 fire damage to any target it hits. When you roll a 20 on an attack roll made with this weapon, it regains 3 charges.
Erupting Slash: As an action, you can expend 3 or more charges to slash the air in front of you. When you do, a line of fire 30 feet long and 5 feet wide erupts from the blade. Creatures within the line must succeed on a Dexterity saving throw or take 1d6 fire damage for each charge expended. If you expend 4 or more charges in this way and leave the battleaxe with 0 charges, the weapon overheats. When it overheats, targets within the line take an extra 3d6 fire damage, and creatures that succeed on the Dexterity save take half damage.
The DC for this property's saving throws is equal to 8+proficiency bonus+ number of charges expended.
Attunement: Yes
Rarity: Very Rare
Type: Battleaxe
Cost: 35550gp
Erupting Slash: As an action, you can expend 3 or more charges to slash the air in front of you. When you do, a line of fire 30 feet long and 5 feet wide erupts from the blade. Creatures within the line must succeed on a Dexterity saving throw or take 1d6 fire damage for each charge expended. If you expend 4 or more charges in this way and leave the battleaxe with 0 charges, the weapon overheats. When it overheats, targets within the line take an extra 3d6 fire damage, and creatures that succeed on the Dexterity save take half damage.
The DC for this property's saving throws is equal to 8+proficiency bonus+ number of charges expended.
Attunement: Yes
Rarity: Very Rare
Type: Battleaxe
Cost: 35550gp
Griffons Saddlebag, Vol 1
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