Spire Seed
Alter: This large tree seed is 1 foot long and surrounded by a protective cone. If you're attuned to the seed and plant it and its cone in soil, it immediately takes root and begins to grow rapidly. It takes 1 month for the seed to fully grow. If you are dead for longer than 1 minute or are on a different plane of existence than the seed for more than 1 day while it grows, the tree dies and the seed is destroyed.
The stem of the seed's cone is vaguely key-shaped. When planted, the stem breaks off in your hand. While you're attuned to the seed, the stem magically remains on your person at all times.
Once fully grown, the Spire Tree is 300 feet tall with a 20 foot radius. It tapers gently inward towards the top of the tree. At the base of this magic tree is a door large enough for Medium creatures to enter. The door is guarded by a dryad who is loyal to you and any creature you choose. The dryad accepts the seed's stem as proof of ownership and uses it as a key to open the door. Once opened, your attunement to the seed ends, the tree belongs to you, and both you and other allies you designate to the dryad can enter and leave the tree at will. Your connection to the tree does not end if you are more than 1000 feet away from the tree, and can only be ended by a Wish spell. If it does, the key disintegrates and the door cannot be opened.
Inside the tree are 10 floors. You choose how to distribute the floors throughout the tree. A wooden spiral staircase climbs upward through the center of the tree and floors. Each floor has 10 small windows that can't be seen from outside the tree. In addition, the interior of the tree can't be the target of divination magic or entered by teleportation or extradimensional or interplanar means.
The canopy of the tree extends 30 feet beyond the base of the tree. Soil beneath the tree's canopy is exceptionally rich and fertile.
The tree has 500 hit points, immunity to damage from nonmagical, nonsiege weapons, and resistance to siege weapons and all other damage types. The door has 100 HP. The tree regains 1d6 lost HP every day after taking the damage. If part of the tree, such as the door, is destroyed, a new one grows after 7 days.
If the tree is attacked, it immediately creates a treant at its base to defend it, which has its own turns and does its best to defend the tree. Once a treant is created this way, a new one can't be created until the next dawn. A treant disappears after 24 hours, and there can only be one summoned treant at a time. Neither the treant nor the dryad can move farther than 1 mile from the tree. If the dryad is slain, it reappears the following dawn at the base of the tree. If you kill the dryad, the tree becomes a nonmagical tree that is still hollow inside with the floors you'd created, but its windows are lost.
The tree creates another spire seed once every 100 years.
Attunement: Yes
Rarity: Legendary
Type: Item
Cost: ???
Once fully grown, the Spire Tree is 300 feet tall with a 20 foot radius. It tapers gently inward towards the top of the tree. At the base of this magic tree is a door large enough for Medium creatures to enter. The door is guarded by a dryad who is loyal to you and any creature you choose. The dryad accepts the seed's stem as proof of ownership and uses it as a key to open the door. Once opened, your attunement to the seed ends, the tree belongs to you, and both you and other allies you designate to the dryad can enter and leave the tree at will. Your connection to the tree does not end if you are more than 1000 feet away from the tree, and can only be ended by a Wish spell. If it does, the key disintegrates and the door cannot be opened.
Inside the tree are 10 floors. You choose how to distribute the floors throughout the tree. A wooden spiral staircase climbs upward through the center of the tree and floors. Each floor has 10 small windows that can't be seen from outside the tree. In addition, the interior of the tree can't be the target of divination magic or entered by teleportation or extradimensional or interplanar means.
The canopy of the tree extends 30 feet beyond the base of the tree. Soil beneath the tree's canopy is exceptionally rich and fertile.
The tree has 500 hit points, immunity to damage from nonmagical, nonsiege weapons, and resistance to siege weapons and all other damage types. The door has 100 HP. The tree regains 1d6 lost HP every day after taking the damage. If part of the tree, such as the door, is destroyed, a new one grows after 7 days.
If the tree is attacked, it immediately creates a treant at its base to defend it, which has its own turns and does its best to defend the tree. Once a treant is created this way, a new one can't be created until the next dawn. A treant disappears after 24 hours, and there can only be one summoned treant at a time. Neither the treant nor the dryad can move farther than 1 mile from the tree. If the dryad is slain, it reappears the following dawn at the base of the tree. If you kill the dryad, the tree becomes a nonmagical tree that is still hollow inside with the floors you'd created, but its windows are lost.
The tree creates another spire seed once every 100 years.
Attunement: Yes
Rarity: Legendary
Type: Item
Cost: ???
Griffons Saddlebag, Vol 1
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combine with Shield of Yggdrasil and The White Tiger, Alustyne ?
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