Stormlord's Thunder Tattoo
While this tattoo is applied on your skin, you are resistant to thunder and lightning damage.
As a bonus action, you can manifest a fearsome battleaxe known as Kidlat that is perpetually crackling with volatile electricity. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Instead of the battleaxe’s usual slashing damage, Kidlat deals lightning damage equal to 1d10 plus your ability modifier on a hit and has the versatile (1d12) property. While holding this weapon, you have flying speed equal to your walking speed. You can use a bonus action to dismiss the battleaxe.
Lightning Bolt. As an action, you can throw Kidlat at a point up to 60 feet away, slicing through all creatures in a 5-foot-wide line. Each creature in the line must make a DC 17 Dexterity saving throw, taking 8d6 lightning damage on a failure, or half as much damage on a success. As a bonus action, you can speak the tattoo’s command word to call the battleaxe back, causing it to swiftly fly back into your hands.
Storm. As an action, you can hold the battleaxe aloft to cause bolts of lightning to leap from the battleaxe onto all creatures of your choice within 30 feet of you. Each creature must make a DC 17 Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half as much damage on a successful one. Once used, this property of the tattoo can’t be used again until the next dawn.
You can maintain this effect as long as you concentrate (as if concentrating on a spell). For the duration, each creature of your choice within 30 feet of you must make a DC 17 Dexterity saving throw at the start of each of your turns (no action required),taking 3d6 lightning damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can manifest a fearsome battleaxe known as Kidlat that is perpetually crackling with volatile electricity. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Instead of the battleaxe’s usual slashing damage, Kidlat deals lightning damage equal to 1d10 plus your ability modifier on a hit and has the versatile (1d12) property. While holding this weapon, you have flying speed equal to your walking speed. You can use a bonus action to dismiss the battleaxe.
Lightning Bolt. As an action, you can throw Kidlat at a point up to 60 feet away, slicing through all creatures in a 5-foot-wide line. Each creature in the line must make a DC 17 Dexterity saving throw, taking 8d6 lightning damage on a failure, or half as much damage on a success. As a bonus action, you can speak the tattoo’s command word to call the battleaxe back, causing it to swiftly fly back into your hands.
Storm. As an action, you can hold the battleaxe aloft to cause bolts of lightning to leap from the battleaxe onto all creatures of your choice within 30 feet of you. Each creature must make a DC 17 Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half as much damage on a successful one. Once used, this property of the tattoo can’t be used again until the next dawn.
You can maintain this effect as long as you concentrate (as if concentrating on a spell). For the duration, each creature of your choice within 30 feet of you must make a DC 17 Dexterity saving throw at the start of each of your turns (no action required),taking 3d6 lightning damage on a failed save, or half as much damage on a successful one.
Divine Tattoo. You can only attune to this
tattoo if you are attuned to no more than one other
magic item. If you attune to more than one other
magic item while you are attuned to this tattoo, your
attunement to this tattoo immediately ends.
Produced by a special needle, this magic tattoo was
designed through divine inspiration in honor of the
Stormlord, Kord.
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When the gods look to mortals for their
entertainment, the inconceivable often ensues. In
one instance, a young jungle sprite known as Pimble
withstood the daily taunting of their peers and
drew the attention of the divine. Often the butt of
their jokes, Pimble would also be tossed into murky
swamps or be relieved of their morning forage of
bananas, guavas, and other sustenance for the day.
Despite this cruelty, Pimble never hid, but
would begin to train themselves to withstand pain
by standing underneath a raging waterfall. The
process was grueling and only seemed to cause more
injuries to the sprite. Despite this, they returned
every day to endure.
Weeks later, the Stormlord, Kord, amused
by the sprite’s stubbornness, decided to imbue magic
into the falling waters as the day turned to dusk.
Pimble’s skin, usually numb from the beating of the
waterfall, tingled and glowed, and strange markings
began to appear across their body. They felt a divine
energy course through them and thanked the gods
for this gift. Kord was delighted to see the sprite
stand up to its stunned bullies, and never again was
Pimble the butt of their jokes.
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