The Griffon's Saddlebag
Alter: These leather bags have the stylized face of a griffon on their front and appear across the multiverse in strange locations. One may be found in the belly of a dragon, while another in the limbs of a great tree. Regardless of where it's found, a Griffon's Saddlebag is typically discovered by an adventurer with a destiny.
The saddlebags are made by a great, six armed griffon on the Astral Plane. Believed by some to be a demigod of pocket dimensions and craftsmen everywhere, the griffon is a patron of artificers and creators across the multiverse. The griffon creates magical items in its great forge using materials collected from various planes of existence to add to its collection. While no one knows exactly how to contact the griffon, it has a knack for knowing what items are needed by whom.
Superior Holding: This 1 foot wide bag always wieghs 3 pounds, regardless of what's inside it. It functions as a bag of holding that can only be pierced by another artifact. Placing a bag of holding, handy haversack, portable hole, or similar item inside the extradimensional space created by the saddlebag, or vice versa, destroys the extradimensional items but leaves the saddlebag unharmed. Any item stored within the other extradimensional space is magically moved to the saddlebag instead. If doing so overloads the bag, random contents from either space are scattered in the Astral Plane.
Magic Courier: At the GM's discretion, the saddlebag's beak opens to reveal a letter. The magical script can be read by all creatures with an Intelligence score of 4 or higher. The note is a delivery request or similar that includes the name of an item as well as either specific or vague descriptions of a person or place. At the bottom of the letter is a price listed in coins or other forms of payment, as well as a date or time depending on its urgency.
If the saddlebag is brought to the described person or place within the allotted time, it dispenses the magical item into the hand of the appropriate recipient. If the payment isn't recieved by the bag within 1 hour of dispensing the magic item, the item vanishes and is lost. After recieving the payment for an item in this way, the bag's beak reopens to dispense a reward for the courier.
Sell Magic Items: The saddlebag has a connection to the griffon's forge on the Astral Plane. Depending on the magic item, you can sell a magic item to the saddlebag for half the cost of its base price.
Spells: The saddlebag has 8 charges and regains 1d6+2 cahrges daily at dawn. While wearing the saddlebag, you can expend 1 or more of its charges to cast the following spells from it: detect magic (1 charge), Identify (1 charge), or Legend Lore (5 charges).
Additional Spells: At the GM's discretion, such as after reaching certain milestones or completing Magic Courier quests, the saddlebag may offer the following additional spells that can be cast from it: Blink (3 charges), dimension door (4 charges), divination (4 charges), etherealness (7 charges), fly (3 charges), magnificent mansion (7 charges), plane shift (7 charges), or secret chest (4 charges).
Attunement: No
Rarity: Artifact
Type: Bag
Cost: ???
The saddlebags are made by a great, six armed griffon on the Astral Plane. Believed by some to be a demigod of pocket dimensions and craftsmen everywhere, the griffon is a patron of artificers and creators across the multiverse. The griffon creates magical items in its great forge using materials collected from various planes of existence to add to its collection. While no one knows exactly how to contact the griffon, it has a knack for knowing what items are needed by whom.
Superior Holding: This 1 foot wide bag always wieghs 3 pounds, regardless of what's inside it. It functions as a bag of holding that can only be pierced by another artifact. Placing a bag of holding, handy haversack, portable hole, or similar item inside the extradimensional space created by the saddlebag, or vice versa, destroys the extradimensional items but leaves the saddlebag unharmed. Any item stored within the other extradimensional space is magically moved to the saddlebag instead. If doing so overloads the bag, random contents from either space are scattered in the Astral Plane.
Magic Courier: At the GM's discretion, the saddlebag's beak opens to reveal a letter. The magical script can be read by all creatures with an Intelligence score of 4 or higher. The note is a delivery request or similar that includes the name of an item as well as either specific or vague descriptions of a person or place. At the bottom of the letter is a price listed in coins or other forms of payment, as well as a date or time depending on its urgency.
If the saddlebag is brought to the described person or place within the allotted time, it dispenses the magical item into the hand of the appropriate recipient. If the payment isn't recieved by the bag within 1 hour of dispensing the magic item, the item vanishes and is lost. After recieving the payment for an item in this way, the bag's beak reopens to dispense a reward for the courier.
Sell Magic Items: The saddlebag has a connection to the griffon's forge on the Astral Plane. Depending on the magic item, you can sell a magic item to the saddlebag for half the cost of its base price.
Spells: The saddlebag has 8 charges and regains 1d6+2 cahrges daily at dawn. While wearing the saddlebag, you can expend 1 or more of its charges to cast the following spells from it: detect magic (1 charge), Identify (1 charge), or Legend Lore (5 charges).
Additional Spells: At the GM's discretion, such as after reaching certain milestones or completing Magic Courier quests, the saddlebag may offer the following additional spells that can be cast from it: Blink (3 charges), dimension door (4 charges), divination (4 charges), etherealness (7 charges), fly (3 charges), magnificent mansion (7 charges), plane shift (7 charges), or secret chest (4 charges).
Attunement: No
Rarity: Artifact
Type: Bag
Cost: ???
Griffons Saddlebag, Vol 1
Destroying the Griffon's Saddlebag: While there is no way to permanently destro the saddlebag, piercing it with an artifact returns it to its place of origin for repair before it's returned to the multiverse in a new location. Placing a Griffon's Saddlebag inside the extradimensional space created by another Griffon's Saddlebag returns both items to their place of origin and sends all the items stored within them to the griffon's forge on the Astral Plane.
Remove these ads. Join the Worldbuilders Guild
Sentience: The Saddlebag is a sentient chaotic neutral bag with an Intelligence of 13, a Wisdom of 15, and a Charisma of 16. It has hearing and normal vision out to a range of 60 feet.
The bag can speak, read, and understand Common. When in the presence of only creatures it trusts, the bag's beak moves when it speaks. Otherwise, the bag communicates telepathically with its wearer. The bag can speak and communicate with griffons.
Personality: The bag's purpose is to carry, collect, and deliver magic items. Different bags have different personalities, but they are for the most part largely pleasant to talk to. Their voices are bird-like and are filled with occaasional coos and squawks, and their stiched eyes widen, squint, and move expressively. If the bag's wearer or allies fail to fulfill Magic Courier quests, it may stop offering its magic to them. If it does, their items may be lost or inaccessible within the bag, or potentially spat out. While the bag provides the names of item recipients and delivery locations, it doesn't know any more information than what was provided to it by the astral griffon. Regardless, it does its best to help its wearer and allies find the specified person or location on the letter.
The bag can speak, read, and understand Common. When in the presence of only creatures it trusts, the bag's beak moves when it speaks. Otherwise, the bag communicates telepathically with its wearer. The bag can speak and communicate with griffons.
Personality: The bag's purpose is to carry, collect, and deliver magic items. Different bags have different personalities, but they are for the most part largely pleasant to talk to. Their voices are bird-like and are filled with occaasional coos and squawks, and their stiched eyes widen, squint, and move expressively. If the bag's wearer or allies fail to fulfill Magic Courier quests, it may stop offering its magic to them. If it does, their items may be lost or inaccessible within the bag, or potentially spat out. While the bag provides the names of item recipients and delivery locations, it doesn't know any more information than what was provided to it by the astral griffon. Regardless, it does its best to help its wearer and allies find the specified person or location on the letter.
Remove these ads. Join the Worldbuilders Guild
Comments