Thunderous Flail
Alter: This flail has 3 charges and regains 1d3 charges each day at dawn. Additionally, you can channel a charge into the flail when you take 20+ points of lightning damage, or as a reaction to taking thunder or lightning damage. You can expend 1 charge to cast the thunderwave spell (save DC 15). The ball of the flail is the origin of the spell. As long as the flail has at least 1 charge, you deal an extra 1d6 lightning damage to the first target you hit with it on each of your turns.
If you make a melee attack using the flail, you can immediately expend 1 charge to cast thunderwave as a bonus action in the direction of your last attacked target.
The ball of the flail is attached to the chain with a powerful magnetic connection that can be released at will. You can make a ranged attaack with this flail by releasing the ball mid swing. This attack has a normal range of 20 feet and long range of 60. Strength is your ability modifier for this attack. While the ball is within 60 feet of you, you can magnetically pull it back up to 20 feet towards you as a bonus action. It magically reattaches itself to the chain when it enters your space.
While the ball is detached, you can still use the flail to cast thunderwave. When you do, the spell's area of effect becomes a 10 foot radius sphere centered on the ball.
Attunement: Yes
Rarity: Rare
Type: Flail
Cost: 810gp
If you make a melee attack using the flail, you can immediately expend 1 charge to cast thunderwave as a bonus action in the direction of your last attacked target.
The ball of the flail is attached to the chain with a powerful magnetic connection that can be released at will. You can make a ranged attaack with this flail by releasing the ball mid swing. This attack has a normal range of 20 feet and long range of 60. Strength is your ability modifier for this attack. While the ball is within 60 feet of you, you can magnetically pull it back up to 20 feet towards you as a bonus action. It magically reattaches itself to the chain when it enters your space.
While the ball is detached, you can still use the flail to cast thunderwave. When you do, the spell's area of effect becomes a 10 foot radius sphere centered on the ball.
Attunement: Yes
Rarity: Rare
Type: Flail
Cost: 810gp
Griffons Saddlebag, Vol 1
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