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Transcontinental Merchants' Guild

The Transcontinental Merchants Guild began shortly after a group of marooned adventurers stumbled upon a site of ruin in what is now called "Summervale" Unable to make use of their newfound riches as they were, they set out with the sparse supplies they had remaining and sought to sell what they could carry along with information about the remaining treasure lost throughout the wasteland continent. After earning enough to survive and afford a return expedition, the band of now-seasoned merchants took over the development of Summervale as a blossoming port-town and led expeditions through the continent to find long lost artifacts and knowledge as well as to boost sales and exports to wealthy collectors and others with the means to purchase unique goods. Within three generations, the Transcontinental Merchants Guild had spread to have promintent figures and chapters in every continent. By the early 1600s, they earned and maintain the status of becoming one of Alterra's most influential guilds.
Founding Date
1350
Type
Guild, Merchant
Capital
Alternative Names
Intercontinental Merchants' Guild
Currency
The Transcontinental Merchants Guild accepts copper, silver, electrum, gold, and platinum currencies. Many guild members may offer items in exchange for other items, information, and/or favors.
Executive Body
To ones who have seriously wronged the guild, punishment is harshly distrubuted by those known as "Incincerators." These burning, blackmetal constructs are single-minded hunters and enough to have anyone who would dare make an enemy of the guild think twice about moving against them.
Controlled Territories

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