Candle of Invocation

This slender taper is dedicated to a deity and shares that deity's Alignment. The candle's Alignment can be detected with the Detect Evil and Good spell. The DM chooses the god and associated Alignment or determines the Alignment randomly.

The candle's magic is activated when the Candle is lit, which requires an action. After burning for 4 hours, the Candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

While lit, the Candle sheds dim light in a 30-foot radius. Any creature within that light whose Alignment matches that of the Candle makes Attack rolls, Saving Throws, and Ability Checks with advantage. In addition, a Cleric or druid in the light whose Alignment matches the candle's can cast 1st-level Spells he or she has prepared without expending Spell Slots, though the spell's Effect is as if cast with a 1st-level slot.

Alternatively, when you light the Candle for the first time, you can cast the gate spell with it. Doing so destroys the Candle.

D20 ALIGNMENT D20 ALIGNMENT
1-2 Chaotic Evil 10-11 Neutral
3-4 Chaotic Neutral 12-13 Neutral Good
5-7 Chaotic Good 14-15 Lawful Evil
8-9 Neutral Evil 16-17 Lawful Neutral
18-20 Lawful Good


Source: DMG p157
https://www.thievesguild.cc/magicitems/magic-item?id=42
Item type
Magical
Rarity
Wondrous item, very rare (requires attunement)
Weight
--
Base Price
40,000 gp