Fireball

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame

Effect

Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Side/Secondary Effects

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Source: Basic Rules, pg. 241 https://www.dndbeyond.com/spells/fireball
Material Components
V, S, M - (a tiny ball of bat guano and sulfur)
Related Discipline
Sorcerer, Wizard, LightDomain,
Related School
Evocation
Related Element
Fire
Effect Duration
Instantaneus
Effect Casting Time
1 Action
Range
150 ft (20 ft sphere)
Level
Third