Fireball
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame
Effect
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Side/Secondary Effects
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Source: Basic Rules, pg. 241
https://www.dndbeyond.com/spells/fireball
Material Components
V, S, M - (a tiny ball of bat guano and sulfur)
Related Discipline
Sorcerer, Wizard, LightDomain,
Related School
Evocation
Related Element
Fire
Effect Duration
Instantaneus
Effect Casting Time
1 Action
Range
150 ft (20 ft sphere)
Level
Third